#pragma once
#include "../Core/Mesh.h"

namespace Renderer
{
	enum class CullFace
	{
		Front,
		Back,
		FrontAndBack
	};

	class FacetCulling
	{
	public:
		FacetCulling()
		{
			Enabled = true;
			Face = CullFace::Back;
			FrontFaceWindingOrder = Core::WindingOrder::Counterclockwise;
		}

		bool Enabled;
		CullFace Face;
		Core::WindingOrder FrontFaceWindingOrder;
	};
}